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VAMPIRE
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Attributes
All attributes start out with one dot each.
Primary: 7 dots
Secondary: 5 dots
Tertiary: 3 dots.
This means that if mental is your primary attribute, you have 7 dots to spend on the mental attributes. So, you could put 3 dots in perception, 2 dots in intelligence, and 2 dots in wits, or something like that. Doing that would give a 4 perception (because you start out with 1 dot in each attribute) 3 intelligence, and 3 wits.
So, if your secondary was social, you would have 5 dots to spend. So, if you spent 2 in charisma, 2 in manipulation, and 1 in appearance, you would have a 3 charisma, 3 manipulation, and a 2 appearance.
Tertiary, like say, the only one left, physical, you would have 3 dots to spend, being your least strong area of attributes. So, you could put 1 dot in strength, dexterity, and stamina, giving you a rating of 2 in each one.
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Primary: 13
Secondary: 9
Tertiary: 5
This works the same way, except that you do not start out with one dot in each thing. So, if Talents were your primary ability, you would have 13 dots to spread out amongst the selection of talents.
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You have 3 dots to spend on disciplines..
For a Malkavian, the Disciplines are Dominate (controlling others) Obfuscate (being unseen) and Auspex (heightened senses, and at higher levels, forms of psychic powers). You could spend a dot in each discipline, or put 2 in Dominate, and one in Auspex, or 3 in Obfuscate. What ever combination.
Your clan determines what disciplines you have. Here are the clans and their disciplines:
Brujah: Celerity (quickness), Potence (strength), and Presence (Heightened appeal to others, leadership)
Gangrel: Animalism (Speaking with animals), Protean (transformations to other forms), and Fortitude (resistance to attacks, fire, and sunlight, to a degree)
Malkavian: Dominate, Obfuscate, Auspex, as above.
Nosferatu: Potence (strength), Obfuscate (being unseen), Animalism (control over animals)
Toreador: Celerity (quickness), Auspex (heightened senses), Presence (Appeal to others)
Tremere: Dominate (control over others), Thaumaturgy (blood magic), Auspex (heightened senses)
Ventrue: Dominate (control), Presence (Leadership, charisma), Fortitude (stamina)
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You have 5 dots to spend on backgrounds.
The backgrounds are:
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You have 7 dots to spend on virtues.
You start out with one dot in each of the following, and may dole out the 7 in any way you wish.
Conscience, self-control, and courage.
Humanity is Conscience + Self-control. Your Willpower equals your courage rating.
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You get 15 freebie points, to spend after doing all of the above. Here are the costs:
Attribute: 5 points per dot
Ability: 2 points per dot.
Discipline: 7 points per dot
Backgrounds: 1 point per dot (cannot go lower than 9th generation)
Virtues: 1 point per dot (these do not add to the humanity or willpower ratings with
freebie points)
Humanity: 1 point per dot
Willpower: 2 points per dot.
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PERSONALITY ARCHETYPES
Architect = You are unhappy unless you are creating something of lasting value.
Autocrat = You despise disorder, you like to take charge and organize things.
Autist= Your secrets are your own, Anyone who understands you can hurt you. let no-one in.
Avant-Garde= You must know about everything before anyone else, you don't like to hear things second hand, New discoveries are your life, you must keep up with things.
Barbarian= Only personal Str, Honor Bravery are important to you; Respect no-one but your equal or beter, the strong should rule the weak, you cannot stand weaklings or cowards. A title is nothing unless you earned it, an oath must always be honored to the death.
Bon-Vivant= Life is meaningless, so enjoy it while it lasts.
Bravo= You are something of a bully, you like to be feared.
Caregiver= Many need your love and protection and you need them to need you.
Cavalier= The quintisential knight of chivalry of old, fearless, valiant, bold, you must be the hero, the good guy.
Celebrant= You know a joy others can only imagine, you must indulge in it whenever you have the opertunity. It's what makes you happy.
Child= You never realy grew up and want someone to take care of you.
Competitor= Life is a contest and you must always be the winner, it's victory or nothing.
Confidant= You like to isten to others and give advice when you can,, peope interest you.
Conformist= A folllower at heart, you find it easy to adapt, adjust, and comply.
Conniver= There's always an easier way- which usually involves someone ellse doing your work.
Critic= Nothing is perfect so everything and everyone should be scrutinized, and fauts should be pointed out so they can be remedied.. Except yourself your not a perfectionist!
Curmudgeon= You're a real sourpuss and cynic of the ninth degree.
Defender= Not everyone can be a warrior. You can though, you defend those who deserve a fighting chance.
Deviant= You're just not like everyone else.
Director= You hate chaos and are forever taking charge to set things right.
Fanatic= You have a cause and it gives your life meaning.
Gallant= You are flamboyant as you are amoral. Life is nothing without style.
Honest-Abe= You don't like to steal or lie and won't if you can help it. honesty is the best policy. at least for you. Do unto others as you would have them do unto you.
Inovator= Everything can be improved, and its up to you to find the ways to do it.
Jester= Always the clown, you can't take life or death seriously.
Jobsworth= Routine is all that matters.
Judge= You seek justice and reconcilliation.
Loner= You are forever alone, even in a crowd.
Manipuator= You love to manipulate everyone and then just sit back and watch the results. To your advantage most of the time.
Martyr= You need to be needed, and enjoy being morally superior.
Monster= You are the beast, you are the spawn of the devil and the temptor, you are the creature that walks the night. You try to bring others to hell with you.
Optimist= Everything turns out for the best! so keep your chin up. Don't worry be happy!
Pedagogue= You like to teach others what you've llearned. It may help them in the future!
Penitent= You are unworthy, at least in your own eyes, you must make up for what you are. you strive to someday atone for your crimes against humanity.
Perfectionist= You can't stand inperfection in others or yoursef, or others who do not seek to better themselves, you must do and be the best..
Plotter= Everything you do is planed. anything you do must be involved in the greater scheme. you try to plan everthing down to the smallest detail. so everthing fits.
Poltroon= Never meet anything head on. try to avoid everthing you can. take no responsibility if you can help it.
Praise-Seeker= You crave aprovall and praise and will go to any lengths to atain it.
Rebel= No need for a cause, you rebel out of habit and passion.
Rogue=You are all that matters, every man must fend for himself. your self-sufficient, never let another lead you, you must be dominant.
Survivor= You struggle to survive, no matter what the odds.
Sycophant= You are weak and unfit for survival you need to be protected by someone strong, and will do whatever it takes to appease them and make them want to protect you.
Thrill-Seeker= You ive for danger, and the adreniline rush.and ready yourself for any situation.
Traditionalist= You prefer the orthodox and conservative ways.
Tyrant= No one can do anything right exept you. lakeys always mess something up so you got to do it yourself. most of the time. only you can make sure its done the way you wan't.
Visionary= Wisdom is your quest, insight your key.