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The Seven Clans
of Fort Worth by Night

Brujah   Rabble, Anarchs,
Revolutionaries
Short fuse.  
+2 difficulty on all frenzy checks.
Gangrel Outlanders, Drifters,
Survivors
Grow increasingly beast like over time.
Gain one animalistic feature with each frenzy.
Malkavian   Kooks, Madmen,
Seers
Insanity.
Begin unlife with one incurable derangement.
Nosferatu Sewer Rats, Spies,
Monstrosities
Hideously ugly.
Zero dots of appearance that cannot be raised.
Toreador Hedonists, Artists,
Tortured Souls
Fixation.
Easily entranced to the point of catatonia
Tremere Warlocks, Schemers,
Loyalists
One third blood bound to clan leaders, -1 difficulty
to domination attempts by clan superiors.
Ventrue Blue Bloods,
Traditionalists, Leaders  
Prey Exclusion.  Must choose one type of blood
to feed upon, or one type to exclude.

Mortals

Dead & Gone

Ft.Worth by Night