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Fort Worth by Night 

A Game of Intrigue and Deceit, Passion and Damnation

Those who have played the White Wolf game Vampire: The Masquerade will find this game easy and familiar. The game is based on the interaction of Vampires within a city run by the Camarilla, an organization of Vampires that attempts to conceal the existence of undead from mortals through a pact called The Masquerade. Players assume positions as one among the damned of Fort Worth, and jostle for power and notoriety there.

The Game

Players create their characters by the rules within Vampire: The Masquerade Version 2300 by White Wolf Games, with additional information used from the Players Handbook. Some minor exceptions should be noted. Within this game we are trying to stress the differences within the clans of the city and how they operate. For example, it is asked that players choose from their clan disciplines when creating their characters.

If you are unfamiliar with the actual role playing game Vampire, The Masquerade, you may send a basic description of how you envision your character. Based on your description the Storyteller will create a character sheet for you and forward pertinent details to you.

The Fort Worth by Night game will be taking place in two formats. The first, and continuous game play occurs on the FWbN In Character Newsgroup. Here is where the majority of the plots and actions will take place. If you have an idea for a story/conflict with another character, or a NPC, simply e-mail the Storyteller the plan. Then, between the Storyteller, and any other players involved, the results can be determined. After that, the story can be written.  The second game play scenario is the Chat sessions. Most of the chat sessions will be simple 'hanging out' events for the Kindred of Fort Worth. These 'meetings' will usually be hosted in one of the various spots in the Fort Worth area that have been declared Elysium. Unless otherwise announced, assume that the weekly scheduled game meetings are of this type. Other gathering places may be arranged for special occasions.

Please see the Game Play in the Chat Sessions section for chat etiquette.

Powers, and Skills

There are many different powers and skills that a player may want his/her character to use during a chat session. To save confusion, the following should be used.

[AN] Animalism
[AU] Auspex
[CE] Celerity
[DE] Dementate
[DO] Dominate
[FO] Fortitude
[OB] Obfuscate
[PO] Potence
[PR] Presence
[PN] Protean
[TH] Thaumaturgy

Simply private message the Storyteller what you are attempting first.  If it will have little effect on others around you feel free to just add the short form to your character name while using it. If it could have an effect on other characters then wait for the Storytellers OK before adding the short form.

Example wHo?[OB4] [Sneaks around the room snickering to himself]

Ryk[AU1] ::Where is that darned Malkavian???::

If you are interested in playing send the following information to webmistress@role-play.net

Name: Your First and Last For Storyteller Records

Email Address: Your e-mail address

Age: Obvious

Attached Character sheet:  View/Download a blank one from HERE. OR send a character description if you are unfamiliar with the game rules.  

For those who are unfamiliar with the rules, it is highly recommended that you purchase a copy of the latest Vampire, the Masquerade Rule book (WW2300), published by White Wolf Games.  It is available at most comic book stores, or directly from the White Wolf Ordering Page.  It will help players get the mood and feel of the genre.  There are several internet sites devoted to Vampire, The Masquerade as well.   A simple set of instructions is also available HERE for help with character creation. 

Note: To Knowledgeable Players. The clans that will be accepted by the Storyteller for the Camarilla Game must come from the following List:

Brujah   Rabble, Anarchs,
Revolutionaries
Short fuse.  
+2 difficulty on all frenzy checks.
Gangrel Outlanders, Drifters,
Survivors
Grow increasingly beast like over time.
Gain one animalistic feature with each frenzy.
Malkavian   Kooks, Madmen,
Seers
Insanity.
Begin unlife with one incurable derangement.
Nosferatu Sewer Rats, Spies,
Monstrosities
Hideously ugly.
Zero dots of appearance that cannot be raised.
Toreador Hedonists, Artists,
Tortured Souls
Fixation.
Easily entranced to the point of catatonia
Tremere Warlocks, Schemers,
Loyalists
One third blood bound to clan leaders, -1 difficulty
to domination attempts by clan superiors.
Ventrue Blue Bloods,
Traditionalists, Leaders   
Prey Exclusion.  Must choose one type of blood
to feed upon, or one type to exclude.

See you in the shadows...

Ft.Worth by Night